Undeniable similarities in UI between Immortal and Crusaders of Light ( read more about that here) were simply a result of the control scheme NetEase had adopted in previous games becoming "ubiquitous". He said that the art and assets for new game were themselves completely new, and that Immortal was "purpose-built from the ground up". Lastly, Adham headed off accusations that Diablo Immortal was just a reskin of another game by NetEase, which Blizzard has partnered with for Immortal's release. "The truth is that we have multiple Diablo teams working on multiple unannounced Diablo projects even after announcing. "I know our community here, there’s a concern that we are focused on this instead of that," he said. That never materialised, but Adham moved to reassure fans that Blizzard was still working on "multiple unannounced Diablo projects", and said that the development of Immortal would not distract from whatever was coming next.
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