Super Mario 64 DS's virtual analog stick being pushed off-screen when re-adjusting the center position This results in some unintended side-effects, such as: These methods rely on emulating how a pen stylus would provide input to these games, rather than what they expect, the averaged out input of the thumb stylus that came pre-packaged with them. This creates an issue when trying to emulate these games using a mouse, or via external programs that support mapping an analog stick to an area of the touch-screen. Both of the original launch models of the DS came pre-packaged with a thumb stylus, that when used, pressed multiple touch points at once. were designed and calibrated around this. Certain games, such as Super Mario 64 DS, Metroid Prime Hunters, etc. One of the quirks of the DS touchscreen is that when multiple touch points are pressed, it essentially averages them out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |